


Similar in nature to games like Deathloop and Splintercell that uses in world text to direct player attention and drive objectives. This is not a UMG widget, but rather for text actors inside the world. A substance designer source file has also been included to allow users to generate any font they desire in the appropriate format for this tool. Parametric controls are customizable based on the user's needs and can be utilized across a broad spectrum of content targets. The user defines a text variable & material instances drawn from the animated text parent material and the tool will recreate that line as an arrangement of card meshes driven by their unique settings.

This blueprint tool combines flipbook based font textures with material world position offset effects to generate animated text actors in a vast range of styles and behaviors. Check out this video to see examples in motion.
